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  • MERLOT II (including Merlot OER & Content Builder)

    MERLOT II (including Merlot OER & Content Builder)

    A program of the California State University System partnering with education institutions, professional societies, and industry to bring together a curated collection of free and open online teaching, learning, and faculty development services contributed and used by an international education community. Each resource has been reviewed by faculty familiar with the discipline and rated by…

  • OER Commons

    OER Commons

    OER Commons provides a single point of access from which users can search, browse, and evaluate resources in OER Commons growing collection of over 50,000 high-quality OER. They include game-based learning objects, videos, full courses, and adult education materials. Some of the disciplines covered are communication, history, career training, anthropology, and economics. The site is a…

  • OpenStax College

    OpenStax College

    Publishes a collection of peer-reviewed, freely available online textbooks. It is an initiative of Rice University. They have a limited number of disciplines covered, but there is a gold mine of supplemental resources linked under each.   OpenStax   OpenStax Support – Resource page to get started in using the platform or find help from…

  • Google Search Advanced Feature

    Google Search Advanced Feature

    Google can be helpful in finding reusable resources. It explains how to use their advanced search features and explains various types of usage rights.   Google Search Advanced Feature   Google Guide making searching even easier – More information about how to use this tool – with examples.   Keywords: Audio, Copyright, Creative Commons, Digital…

  • Evernote

    Evernote

    A cross-platform app designed for note taking, organizing, and archiving. The app allows users to create a “note” which can be a piece of formatted text, a full webpage or webpage excerpt, a photograph, a voice memo, or a handwritten “ink” note. Notes can be tagged or placed into Notebooks for organizational purposes.   Evernote   Evernote…

  • Kahoot

    Kahoot

    Kahoot! is a free online game-based learning resource where you can create quizzes that brings engagement and entertainment to players. It may be used at school, at work, and at home. You can add videos, images, and diagrams to your questions to amplify engagement. Kahoot allows you to create group based multiple choice questions with…

  • ProProfs

    ProProfs

    ProProfs’ delightfully smart tools are used by millions of users each month. The site hosts more than 1,000,000 pages of content in 70+ languages and is a leading platform for online training and assessment with the world’s largest library of professional tests & quizzes. ProProfs products, including Quiz, Survey, Learning Management System, Knowledge Base, Chat,…

  • Wheel Decide

    Wheel Decide

    Wheel Decide provides a free spinner tool intended for decision-making, games, raffles, prize giveaways, and other miscellaneous uses. Enter your values and the Wheel Decide will randomly select from the options provided.   Wheel Decide   5 Ways to Use “Wheel Decide” – This is an article that demonstrated several ways to utilize Wheel Decide,…

  • Quizizz

    Quizizz

    Quizizz is a game-based classroom response system you can play on any device with a web browser! Quiz creation is simple, enabling you to use your own images and text, or even reuse public quizzes. Students can answer at their own pace and watch their data appear on the main screen from where the quiz…

  • FlipQuiz

    FlipQuiz

    FlipQuiz provides educators with a quick way to create your own gameshow-style boards for test reviews in the classroom. With FlipQuiz, questions are displayed on-screen and boards are saved for later use. Combined with a beautiful board, students are more likely to be interested and stay engaged with the test review process.   FlipQuiz  …

  • 7 Things You should Know about Gamification – EDUCAUSE Learning Initiative (ELI)

    7 Things You should Know about Gamification – EDUCAUSE Learning Initiative (ELI)

    An article that describes the ins and outs of Gamification: the application of game elements in non-gaming situations, often to motivate or influence behavior, published by the EDUCAUSE Learning Initiative (ELI) as part of the 7 Things You Should Know Collection. The 7 Things You Should Know About… series from the EDUCAUSE Learning Initiative (ELI) provides concise information on…

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