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  • Keep Badges Weird – intersecting badges and Communities of Practice (CoP)

    Keep Badges Weird – intersecting badges and Communities of Practice (CoP)

    Keep Badges Weird (KBW) is interested in the intersection of badges and Communities of Practice (CoP). This is a place in which contribution badges can recognise participation, creation, and reflection, as well as act as credentials. This experimental project includes a series of small courses for people who are curious about badges and CoP. KBW…

  • OpenShot Video Editor

    OpenShot Video Editor

    OpenShot Video Editor is a free and open-source, stable, free, and friendly-to-use video editor.  The program supports Windows, macOS, and Linux.   OpenShot Video Editor

  • Spot-the-Troll Quiz

    Spot-the-Troll Quiz

    The Spot-The-Troll quiz is an educational tool created by Clemson University Media Forensics Hub to help the public learn to spot the markers of inauthenticity in social media accounts. Can you spot a troll?   Spot-the-Troll Quiz

  • Lumen5

    Lumen5

    Lumen5 is a video creation platform powered by A.I. that enables anyone without training or experience to easily create engaging video content.   Lumen5

  • Moovly | Online Video Editor

    Moovly | Online Video Editor

    Moovly is an easy-to-use solution for the creation of videos. This online platform can be used to create animated videos, video presentations, and other multimedia content without being an expert. Create your own videos using a simple, library-based drag and drop interface.   Moovly | Online Video Editor

  • Equity Unbound

    Equity Unbound

    Equity Unbound is an emergent, collaborative curriculum which aims to create equity-focused, open, connected, intercultural learning experiences across classes, countries and contexts. Equity Unbound is for learners and/or educators at all levels (e.g. undergraduate, postgraduate, professional development) who are interested in exploring digital literacies with an equity and intercultural learning focus, in an open and connected learning environment.   Equity Unbound

  • Social VR Platforms – Places for People to be Together in VR

    Social VR Platforms – Places for People to be Together in VR

    This page describes just a few of the Social VR Platforms that are emerging. Social VR Platforms are not the Metaverse, but they should be at the heart of it. Many are emerging that can be viewed using a simple browser.   Social VR Platforms – Places for People to be Together in VR  …

  • ACRL Visual Literacy Competency Standards for Higher Education

    ACRL Visual Literacy Competency Standards for Higher Education

    Visual literacy is a set of abilities that enables an individual to effectively find, interpret, evaluate, use, and create images and visual media. Visual literacy skills equip a learner to understand and analyze the contextual, cultural, ethical, aesthetic, intellectual, and technical components involved in the production and use of visual materials. A visually literate individual…

  • TED-Ed

    TED-Ed

    TED-Ed is TED’s youth and education initiative. TED-Ed’s mission is to spark and celebrate the ideas of teachers and students around the world. Everything we do supports learning — from producing a growing library of original animated videos, to providing an international platform for teachers to create their own interactive lessons, to helping curious students around the globe bring…

  • Active Learning Immersive Scenario Games in Teaching & Learning: Escape Rooms – College of Charleston

    Active Learning Immersive Scenario Games in Teaching & Learning: Escape Rooms – College of Charleston

    Escape rooms account for most of these types of games used today in education, corporate training, and libraries. They combine elements of theater and teamwork, encouraging participants to solve puzzles and interpret clues within a shared theme or subject area. At their core, escape rooms are games in which players use their surroundings to uncover…

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