Gamification uses game mechanics, dynamics, and frameworks with the intention of promoting desired behaviors. Educational gamification efforts should combine features of game design with sound pedagogical principles. Watch the following video or you may optionally read the transcript.

Questions for self-reflection:

  • How could Gamified Activities be used to impact learning?
  • Do certain age groups benefit more from Gamification as compared to other groups?
  • Can you see yourself using Gamified Activities and if so, how?
  • Self-reflection questions such as these can also help to guide your reflection.

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